Abstract
In the Persistent World of the cyberspace formed by MMORPG, realistic conversations between game characters play an important role so that players can be immersed in the game. However, this conversation between game characters in MMORPG has been limited to simple 2D-Dialogues. In other words, when a PC-the game character controlled by the players-and a NPC-the character provided and controlled by the back-end game system, they only communicate simply based on the levels of PCs and the types of NPCs. In this paper, we attempt to extend this system to 3D-Dialogue System by adding familiarity degree between two characters.
Original language | English |
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Pages (from-to) | 601-608 |
Number of pages | 8 |
Journal | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Volume | 3332 |
DOIs | |
State | Published - 2004 |