Abstract
Remote conferencing systems provide a shared environment where people in different locations can communicate and collaborate in real time. Currently, remote video conferencing systems present separate video images of the individual participants. To achieve a more realistic conference experience, we enhance video conferencing by integrating the remote images into a shared virtual environment. This paper proposes a collaborative client participant fusion system using a real-time foreground segmentation method. In each client system, the foreground pixels are extracted from the participant images using a feedback background modeling method. Because the segmentation results often contain noise and holes caused by adverse environmental lighting conditions and substandard camera resolution, a Markov Random Field model is applied in the morphological operations of dilation and erosion. This foreground segmentation refining process is implemented using graphics processing unit programming, to facilitate real-time image processing. Subsequently, segmented foreground pixels are transmitted to a server, which fuses the remote images of the participants into a shared virtual environment. The fused conference scene is represented by a realistic holographic projection.
| Original language | English |
|---|---|
| Pages (from-to) | 2720-2733 |
| Number of pages | 14 |
| Journal | Journal of Supercomputing |
| Volume | 72 |
| Issue number | 7 |
| DOIs | |
| State | Published - 1 Jul 2016 |
Keywords
- Foreground segmentation
- GPU
- Human-centric communication
- Mixed reality
- Remote conferencing systems
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