A production technique for a Q-table with an influence map for speeding up Q-learning

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9 Scopus citations

Abstract

Q-learning is a reinforcement learning widely used for automatic learning in the game environment. Before applying Q-learning, the many states of environment that an agent may come in contact with is defined. The weak point of Q-learning is the time it takes to learn these states as states become larger. In this paper, the Q-learning mechanism using an influence map (QIM) is proposed to reduce the time needed for learning. By using an influence map and the learning result, a medium Q-value, which is not yet learnt, will be generated. Generally, when learning is finished, it is difficult to improve the performances. If QIM is used, however, the performance could be improved. Although the Q-table in QIM has been defined with small states, QIM obtains nearly the same learning result.

Original languageEnglish
Title of host publicationProceedings The 2007 International Conference on Intelligent Pervasive Computing, IPC 2007
Pages72-75
Number of pages4
DOIs
StatePublished - 2007
Event2007 International Conference on Intelligent Pervasive Computing, IPC 2007 - Jeju Island, Korea, Republic of
Duration: 11 Oct 200713 Oct 2007

Publication series

NameProceedings The 2007 International Conference on Intelligent Pervasive Computing, IPC 2007

Conference

Conference2007 International Conference on Intelligent Pervasive Computing, IPC 2007
Country/TerritoryKorea, Republic of
CityJeju Island
Period11/10/0713/10/07

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