A Review of Major Issues on Research for Online Video Game Use and Sociability

Min Jung Shin, Kyoung Min Lee, Je Kwang Ryu

Research output: Contribution to journalArticlepeer-review

Abstract

Sociability is an inherent part of human life and also possesses an important value as a comprehensive ability. While the lack of sociability has been pointed out as a representative problem of game use in general, this paper analyzed studies on the relationship between online video games and social competence. In this field, the view that the relationship in the online game may replace or complement the actual relationship and will potentially hinder the development of sociability currently faces a conflict with the opinion that online video games may not directly have a negative effect on sociability but rather result in a positive outcome by providing a social learning space. In a large scale survey that measured the use of online games, psychological characteristics, and social competence, no distinct relationship between game use and degradation of sociability was observed. Based on this analysis, we suggest that efforts are necessary to break away from the stereotype that online game play may cause a decline in sociability and to improve the validity of related research.

Original languageEnglish
Pages (from-to)55-76
Number of pages22
JournalJournal of Cognitive Science
Volume31
Issue number3
DOIs
StatePublished - 2020

Keywords

  • interactive digital media
  • online video game
  • social compensation hypothesis
  • social competence
  • social displacement hypothesis
  • stimulation hypothesis

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