TY - GEN
T1 - A wireless kinect sensor network system for virtual reality applications
AU - Li, Mengxuan
AU - Song, Wei
AU - Song, Liang
AU - Huang, Kaisi
AU - Xi, Yulong
AU - Cho, Kyungeun
N1 - Publisher Copyright:
© Springer Nature Singapore Pte Ltd. 2017.
PY - 2017
Y1 - 2017
N2 - Currently, Microsoft Kinect, a motion sensing input device, has been developed quickly in research for human gesture recognition. The Kinect integrating into games and Virtual Reality (VR) improves the immersion sense and natural user experience. However, the Kinect is able to accurately measure a user within five meters, while the user must face to the sensor. To solve this problem, this paper develops a wireless Kinect sensor network system to detect users at several viewports. This system utilizes multiple Kinect clients to sense user's gesture information, which is transmitted to a VR managing server for the integration of the distributed sensing datasets. Different from the VR application with a single Kinect, our proposed system is able to support the user's walking around no matter whether he is facing the sensors or not. Meanwhile, we developed a virtual boxing VR game with two Kinects, Samsung Gear VR and Unity3D environment, which verified the effective performance of the proposed system.
AB - Currently, Microsoft Kinect, a motion sensing input device, has been developed quickly in research for human gesture recognition. The Kinect integrating into games and Virtual Reality (VR) improves the immersion sense and natural user experience. However, the Kinect is able to accurately measure a user within five meters, while the user must face to the sensor. To solve this problem, this paper develops a wireless Kinect sensor network system to detect users at several viewports. This system utilizes multiple Kinect clients to sense user's gesture information, which is transmitted to a VR managing server for the integration of the distributed sensing datasets. Different from the VR application with a single Kinect, our proposed system is able to support the user's walking around no matter whether he is facing the sensors or not. Meanwhile, we developed a virtual boxing VR game with two Kinects, Samsung Gear VR and Unity3D environment, which verified the effective performance of the proposed system.
KW - Kinect
KW - Sensor selection
KW - Virtual reality
KW - Wireless sensor network
UR - http://www.scopus.com/inward/record.url?scp=85007293826&partnerID=8YFLogxK
U2 - 10.1007/978-981-10-3023-9_10
DO - 10.1007/978-981-10-3023-9_10
M3 - Conference contribution
AN - SCOPUS:85007293826
SN - 9789811030222
T3 - Lecture Notes in Electrical Engineering
SP - 61
EP - 65
BT - Advances in Computer Science and Ubiquitous Computing - CSA-CUTE2016
A2 - Loia, Vincenzo
A2 - Jong Hyuk Park, James J.
A2 - Yi, Gangman
A2 - Pan, Yi
PB - Springer Verlag
T2 - 11th International Conference on Ubiquitous Information Technologies and Applications, CUTE 2016
Y2 - 19 December 2016 through 21 December 2016
ER -