An automatic behavior toolkit for a virtual character

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Approaches that apply programming by demonstration (PbD) to automatically generate the behaviors of virtual characters have been actively studied. One of PbD directly delivers the knowledge of a predecessor to the virtual character. Therefore, a virtual character learns the behaviors to be executed by observing the behaviors of a predecessor. All consecutive actions are derived from the actions collected as behaviors. The behaviors to be executed are selected from defined behaviors using the Maximin Selection algorithm. However, these approaches collect a large amount of data in real time. Therefore, the amount of data significantly increases, and their analysis becomes difficult. This paper proposes a toolkit that employs PbD to automatically generate the behaviors of virtual characters based on those of a predecessor. Furthermore, an approach to manage and analyze the collected data is described. On the basis of the results of an experiment, it was verified that the proposed toolkit could generate a script of the behaviors of virtual characters for driving in a car simulation.

Original languageEnglish
Title of host publicationMultimedia, Computer Graphics and Broadcasting - Int. Conf. MulGraB 2011, Held as Part of the Future Generation Information Technology Conf. FGIT 2011, in Conjunction with GDC 2011, Proc.
Pages146-154
Number of pages9
EditionPART 1
DOIs
StatePublished - 2011
Event2011 International Conference on Multimedia, Computer Graphics and Broadcasting, MulGraB 2011, Held as Part of the 3rd International Mega-Conference on Future-Generation Information Technology, FGIT 2011, in Conjunction with GDC 2011 - Jeju Island, Korea, Republic of
Duration: 8 Dec 201110 Dec 2011

Publication series

NameCommunications in Computer and Information Science
NumberPART 1
Volume262 CCIS
ISSN (Print)1865-0929

Conference

Conference2011 International Conference on Multimedia, Computer Graphics and Broadcasting, MulGraB 2011, Held as Part of the 3rd International Mega-Conference on Future-Generation Information Technology, FGIT 2011, in Conjunction with GDC 2011
Country/TerritoryKorea, Republic of
CityJeju Island
Period8/12/1110/12/11

Keywords

  • Agent Framework
  • Behavior Toolkit
  • Programming by Demonstration
  • Virtual Character

Fingerprint

Dive into the research topics of 'An automatic behavior toolkit for a virtual character'. Together they form a unique fingerprint.

Cite this