TY - GEN
T1 - An automatic behavior toolkit for a virtual character
AU - Sung, Yunsick
AU - Cho, Kyungeun
PY - 2011
Y1 - 2011
N2 - Approaches that apply programming by demonstration (PbD) to automatically generate the behaviors of virtual characters have been actively studied. One of PbD directly delivers the knowledge of a predecessor to the virtual character. Therefore, a virtual character learns the behaviors to be executed by observing the behaviors of a predecessor. All consecutive actions are derived from the actions collected as behaviors. The behaviors to be executed are selected from defined behaviors using the Maximin Selection algorithm. However, these approaches collect a large amount of data in real time. Therefore, the amount of data significantly increases, and their analysis becomes difficult. This paper proposes a toolkit that employs PbD to automatically generate the behaviors of virtual characters based on those of a predecessor. Furthermore, an approach to manage and analyze the collected data is described. On the basis of the results of an experiment, it was verified that the proposed toolkit could generate a script of the behaviors of virtual characters for driving in a car simulation.
AB - Approaches that apply programming by demonstration (PbD) to automatically generate the behaviors of virtual characters have been actively studied. One of PbD directly delivers the knowledge of a predecessor to the virtual character. Therefore, a virtual character learns the behaviors to be executed by observing the behaviors of a predecessor. All consecutive actions are derived from the actions collected as behaviors. The behaviors to be executed are selected from defined behaviors using the Maximin Selection algorithm. However, these approaches collect a large amount of data in real time. Therefore, the amount of data significantly increases, and their analysis becomes difficult. This paper proposes a toolkit that employs PbD to automatically generate the behaviors of virtual characters based on those of a predecessor. Furthermore, an approach to manage and analyze the collected data is described. On the basis of the results of an experiment, it was verified that the proposed toolkit could generate a script of the behaviors of virtual characters for driving in a car simulation.
KW - Agent Framework
KW - Behavior Toolkit
KW - Programming by Demonstration
KW - Virtual Character
UR - http://www.scopus.com/inward/record.url?scp=84055211822&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-27204-2_17
DO - 10.1007/978-3-642-27204-2_17
M3 - Conference contribution
AN - SCOPUS:84055211822
SN - 9783642272035
T3 - Communications in Computer and Information Science
SP - 146
EP - 154
BT - Multimedia, Computer Graphics and Broadcasting - Int. Conf. MulGraB 2011, Held as Part of the Future Generation Information Technology Conf. FGIT 2011, in Conjunction with GDC 2011, Proc.
T2 - 2011 International Conference on Multimedia, Computer Graphics and Broadcasting, MulGraB 2011, Held as Part of the 3rd International Mega-Conference on Future-Generation Information Technology, FGIT 2011, in Conjunction with GDC 2011
Y2 - 8 December 2011 through 10 December 2011
ER -