Analysis of emotion and engagement in a STEM alternate reality game

Yu Han Chang, Rajiv Maheswaran, Jihie Kim, Linwei Zhu

Research output: Contribution to journalConference articlepeer-review

Abstract

Alternate reality games (ARGs) are a promising new approach for increasing student engagement; however, automated methods for analyzing and optimizing game play are non-existent. We captured the player communication generated by a recent STEM-focused ARG that we piloted in a Los Angeles charter high school. We used shallow sentiment analysis to gauge the levels of various emotions experienced by the players during the course of the game. Pre/post-game surveys gauged whether the game narratives had any effect on student engagement and interest in STEM topics.

Original languageEnglish
Pages (from-to)29-32
Number of pages4
JournalCEUR Workshop Proceedings
Volume1009
StatePublished - 2013
EventWorkshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, United States
Duration: 9 Jul 201313 Jul 2013

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