Analysis of emotion and engagement in a STEM alternate reality game

Yu Han Chang, Rajiv Maheswaran, Jihie Kim, Linwei Zhu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Alternate reality games (ARGs) are a promising new approach for increasing student engagement; however, automated methods for analyzing and optimizing game play are non-existent. We captured the player communication generated by a recent STEM-focused ARG that we piloted in a Los Angeles charter high school. We used shallow sentiment analysis to gauge the levels of various emotions experienced by the players during the course of the game. Pre/post-game surveys gauged whether the game narratives had any effect on student engagement and interest in STEM topics.

Original languageEnglish
Title of host publicationArtificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings
PublisherSpringer Verlag
Pages657-660
Number of pages4
ISBN (Print)9783642391118
DOIs
StatePublished - 2013
Event16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, TN, United States
Duration: 9 Jul 201313 Jul 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7926 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Artificial Intelligence in Education, AIED 2013
Country/TerritoryUnited States
CityMemphis, TN
Period9/07/1313/07/13

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