@inproceedings{e804a10a6022496ab2671e13e966dcec,
title = "Analysis of emotion and engagement in a STEM alternate reality game",
abstract = "Alternate reality games (ARGs) are a promising new approach for increasing student engagement; however, automated methods for analyzing and optimizing game play are non-existent. We captured the player communication generated by a recent STEM-focused ARG that we piloted in a Los Angeles charter high school. We used shallow sentiment analysis to gauge the levels of various emotions experienced by the players during the course of the game. Pre/post-game surveys gauged whether the game narratives had any effect on student engagement and interest in STEM topics.",
author = "Chang, {Yu Han} and Rajiv Maheswaran and Jihie Kim and Linwei Zhu",
year = "2013",
doi = "10.1007/978-3-642-39112-5_82",
language = "English",
isbn = "9783642391118",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "657--660",
booktitle = "Artificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings",
address = "Germany",
note = "16th International Conference on Artificial Intelligence in Education, AIED 2013 ; Conference date: 09-07-2013 Through 13-07-2013",
}