Abstract
Creating realistic 3D face models is a challenging problem in computer graphics because humans are so sensitive to facial abnormalities. The authors propose a method to synthesize a 3D face model using weighted blending of multiscale details from different face models. Using multiscale continuous displacement maps (CDMs), they achieve full correspondences across multiple scales in the parameter space. Their results demonstrate detail transfer across faces with highly different proportions, such as between humans and nonhuman creatures. An artist evaluation also indicated the proposed approach is intuitive and easy to use.
Original language | English |
---|---|
Article number | 8103313 |
Pages (from-to) | 65-75 |
Number of pages | 11 |
Journal | IEEE Computer Graphics and Applications |
Volume | 37 |
Issue number | 6 |
DOIs | |
State | Published - 1 Nov 2017 |
Keywords
- blendshapes
- computer graphics
- continuous displacement maps
- face modeling
- multilevel b-spline
- multiscale face model
- parameterization