Design of a Full Body Tracking-Based VR Fighting Game

Hoyong Kim, Guoqing Wu, Yunsick Sung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the widespread distribution of Virtual Reality (VR) devices, the number of VR users and the size of the VR contents market are steadily increasing. In response to the users’ demand, full-body tracking technologies using additional peripheral devices have been developed. Games using such technologies have begun their development as well. In order to make the games more immersive, it is imperative to develop further technologies related to full-body tracking. This paper involves the design of a VR game supporting full-body tracking. Furthermore, additional systems that are implemented in the game are also developed by designing a new submotion system. The proposed submotion system recognizes the user’s motion by dividing it into small submotions. Based on this, this paper proposes advanced damage and attacking systems. In addition to making the games more fun and immersive, the proposed system will allow for the research and development of an engine applicable to full-body tracking VR contents.

Original languageEnglish
Title of host publicationAdvances in Computer Science and Ubiquitous Computing, CSA-CUTE 2018
EditorsJames J. Park, Doo-Soon Park, Young-Sik Jeong, Yi Pan
PublisherSpringer
Pages253-258
Number of pages6
ISBN (Print)9789811393402
DOIs
StatePublished - 2020
Event10th International Conference on Computer Science and its Applications, CSA 2018 and the 13th KIPS International Conference on Ubiquitous Information Technologies and Applications, CUTE 2018 - Kuala Lumpre, Malaysia
Duration: 17 Dec 201819 Dec 2018

Publication series

NameLecture Notes in Electrical Engineering
Volume536 LNEE
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference10th International Conference on Computer Science and its Applications, CSA 2018 and the 13th KIPS International Conference on Ubiquitous Information Technologies and Applications, CUTE 2018
Country/TerritoryMalaysia
CityKuala Lumpre
Period17/12/1819/12/18

Keywords

  • Fighting game
  • Submotion
  • Virtual reality

Fingerprint

Dive into the research topics of 'Design of a Full Body Tracking-Based VR Fighting Game'. Together they form a unique fingerprint.

Cite this