TY - GEN
T1 - Design of memory architecture for autonomous virtual characters using visual attention and quad-graph
AU - Cha, Myoung Hee
AU - Cho, Kyungeun
AU - Um, Kyhyun
PY - 2009
Y1 - 2009
N2 - Most autonomous virtual characters use programmed information and always repeatedly perform actions with predefined patterns. When gamers interactively play with such characters, they lose their interest and feel that the characters are unfriendly and unrealistic. In this paper, we present a cognitive memory model for autonomous virtual characters, which manages recognized information by visual attention. The cognitive memory of autonomous virtual characters is comprised of visual memory. Visual memory stores the recognized information in a physical structure embodied by a quad-graph structure. Virtual characters assume adaptive actions for the situation by utilizing the stored information in the memory system. To effectively utilize memory capacity, we devise an algorithm of rapid visual attention, which is well suited to game environment. We have implemented our memory system experimentally in order to confirm its feasibility and availability. From the experiments, we confirm that autonomous virtual characters perceive the static and dynamic objects of a 3D virtual world by a visual attention mechanism with approximately 1.6 times improvement in time complexity; further, the virtual characters utilize the information of memory, searches the target object, and establishes a path plan.
AB - Most autonomous virtual characters use programmed information and always repeatedly perform actions with predefined patterns. When gamers interactively play with such characters, they lose their interest and feel that the characters are unfriendly and unrealistic. In this paper, we present a cognitive memory model for autonomous virtual characters, which manages recognized information by visual attention. The cognitive memory of autonomous virtual characters is comprised of visual memory. Visual memory stores the recognized information in a physical structure embodied by a quad-graph structure. Virtual characters assume adaptive actions for the situation by utilizing the stored information in the memory system. To effectively utilize memory capacity, we devise an algorithm of rapid visual attention, which is well suited to game environment. We have implemented our memory system experimentally in order to confirm its feasibility and availability. From the experiments, we confirm that autonomous virtual characters perceive the static and dynamic objects of a 3D virtual world by a visual attention mechanism with approximately 1.6 times improvement in time complexity; further, the virtual characters utilize the information of memory, searches the target object, and establishes a path plan.
KW - Artificial intelligence
KW - Autonomous virtual character
KW - Synthetic vision
KW - Visual attention
UR - http://www.scopus.com/inward/record.url?scp=74949101360&partnerID=8YFLogxK
U2 - 10.1145/1655925.1656050
DO - 10.1145/1655925.1656050
M3 - Conference contribution
AN - SCOPUS:74949101360
SN - 9781605587103
T3 - ACM International Conference Proceeding Series
SP - 691
EP - 696
BT - Proceedings of 2nd International Conference on Interaction Sciences
T2 - 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human, ICIS 2009
Y2 - 24 November 2009 through 26 November 2009
ER -