Abstract
Constructing diverse and complex multi-modal datasets is crucial for advancing human action analysis research, providing ground truth annotations for training deep learning networks, and enabling the development of robust models across real-world scenarios. Generating natural and contextually appropriate nonverbal gestures is essential for enhancing immersive and effective human–computer interactions in various applications. These applications include video games, embodied virtual assistants, and conversations within a metaverse. However, existing speech-related human datasets are focused on style transfer, so they have limitations that make them unsuitable for 3D human action analysis studies, such as human action recognition and generation. Therefore, we introduce a novel multi-modal dataset, DGU-HAU, a dataset for 3D human action on utterances that commonly occurs during daily life. We validate the dataset using a human action generation model, Action2Motion (A2M), a state-of-the-art 3D human action generation model.
| Original language | English |
|---|---|
| Article number | 4793 |
| Journal | Electronics (Switzerland) |
| Volume | 12 |
| Issue number | 23 |
| DOIs | |
| State | Published - Dec 2023 |
Keywords
- 3D human action analysis
- human activity understanding
- motion capture
- multi-modal dataset
- utterance dataset
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Research from Dongguk University Yields New Study Findings on Electronics (DGU-HAU: A Dataset for 3D Human Action Analysis on Utterances)
25/12/23
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