@inproceedings{7440b0f8fab24478b2c89b82ee398925,
title = "Gaussian distribution for NPC character in real-life simulation",
abstract = "This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions to enhance emotion engine on behavior planning for virtual reality.",
author = "Kyungeun Cho and Wei Song and Kyhyun Um",
year = "2007",
doi = "10.1109/IPC.2007.90",
language = "English",
isbn = "0769530060",
series = "Proceedings The 2007 International Conference on Intelligent Pervasive Computing, IPC 2007",
publisher = "IEEE Computer Society",
pages = "132--135",
booktitle = "Proceedings The 2007 International Conference on Intelligent Pervasive Computing, IPC 2007",
address = "United States",
note = "2007 International Conference on Intelligent Pervasive Computing, IPC 2007 ; Conference date: 11-10-2007 Through 13-10-2007",
}