TY - JOUR
T1 - Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game
AU - Lee, Seongbeen
AU - Lee, Gyuhyuk
AU - Kim, Wongyeom
AU - Kim, Junoh
AU - Park, Jisun
AU - Cho, Kyungeun
N1 - Publisher Copyright:
© 2025 The Authors.
PY - 2025
Y1 - 2025
N2 - In 3 vs. 3 online basketball games, finite state machine (FSM)-based Game artificial intelligence (AI) has traditionally been employed. However, limitations such as repetitive behavior patterns and challenges in maintaining systems during redesigns have led to increased research into reinforcement learning-based AI. This shift aims to address the shortcomings of FSM-based approaches. Nevertheless, applying multi-agent reinforcement learning-based AI in commercial online basketball games presents significant challenges, particularly in ensuring real-time processing, which requires efficient methods for managing observational data. In addition, the stochastic nature of action selection in reinforcement learning complicates the accurate learning of behaviors through explicit decision data. Moreover, reinforcement learning, which self-optimizes through exploration and develops its own rules, struggles to mimic human-like behavior patterns that follow predefined strategies in Sports Game. This study introduces a human strategy-based reinforcement learning method designed to address these challenges and replicate human gameplay that adheres to human-defined strategies. The learning of human strategies is enhanced using Ray for the real-time processing of observational data and a multi-phase reward system that distinctly defines rewards based on specific objectives. Furthermore, the proposed method enables real-time, strategy-based action guidance through a Human Strategy AI trained on human-defined strategies. Experimental results demonstrate that in a stochastic basketball game environment, this approach enabled the determination of precise actions and achieved human-like gameplay through the Human Strategy AI.
AB - In 3 vs. 3 online basketball games, finite state machine (FSM)-based Game artificial intelligence (AI) has traditionally been employed. However, limitations such as repetitive behavior patterns and challenges in maintaining systems during redesigns have led to increased research into reinforcement learning-based AI. This shift aims to address the shortcomings of FSM-based approaches. Nevertheless, applying multi-agent reinforcement learning-based AI in commercial online basketball games presents significant challenges, particularly in ensuring real-time processing, which requires efficient methods for managing observational data. In addition, the stochastic nature of action selection in reinforcement learning complicates the accurate learning of behaviors through explicit decision data. Moreover, reinforcement learning, which self-optimizes through exploration and develops its own rules, struggles to mimic human-like behavior patterns that follow predefined strategies in Sports Game. This study introduces a human strategy-based reinforcement learning method designed to address these challenges and replicate human gameplay that adheres to human-defined strategies. The learning of human strategies is enhanced using Ray for the real-time processing of observational data and a multi-phase reward system that distinctly defines rewards based on specific objectives. Furthermore, the proposed method enables real-time, strategy-based action guidance through a Human Strategy AI trained on human-defined strategies. Experimental results demonstrate that in a stochastic basketball game environment, this approach enabled the determination of precise actions and achieved human-like gameplay through the Human Strategy AI.
KW - Game AI
KW - multi-agent reinforcement learning
KW - sports game
UR - http://www.scopus.com/inward/record.url?scp=85215938196&partnerID=8YFLogxK
U2 - 10.1109/ACCESS.2025.3531435
DO - 10.1109/ACCESS.2025.3531435
M3 - Article
AN - SCOPUS:85215938196
SN - 2169-3536
VL - 13
SP - 15437
EP - 15452
JO - IEEE Access
JF - IEEE Access
ER -