Skip to main navigation Skip to search Skip to main content

Impact of a game-based interprofessional education program on medical students’ perceptions: a text network analysis using essays

  • Young Gyu Kwon
  • , Myeong Namgung
  • , Song Hee Park
  • , Mi Kyung Kim
  • , Sun Jung Myung
  • , Eun Kyung Eo
  • , Chan Woong Kim
  • Chung-Ang University
  • Seoul National University
  • Soonchunhyang University

Research output: Contribution to journalArticlepeer-review

6 Scopus citations

Abstract

Background: The increasing complexity of the healthcare environment and the necessity of multidisciplinary teamwork have highlighted the importance of interprofessional education (IPE). IPE aims to enhance the quality of patient care through collaborative education involving various healthcare professionals, such as doctors, nurses, and pharmacists. This study sought to analyze how game-based IPE activities influence students’ perceptions and reflective thinking. It also aimed to identify the shifts in perception and effectiveness caused by this educational approach. Methods: The study is based on a game-based IPE program conducted at University A, involving medical and nursing students in structured learning and team-based activities. Data were collected using essays written by the students after they had participated in IPE activities. Text network analysis was conducted by extracting key terms, performing centrality analysis, and visualizing topic modeling to identify changes in students’ perceptions and reflective thinking. Results: Keywords such as “patient,” “thought,” “group,” “doctor,” “nurse,” and “communication” played a crucial role in the network, indicating that students prioritized enhancing their communication and problem-solving skills within the educational environment. The topic modeling results identified three main topics, each demonstrating the positive influence of game-based collaborative activities, interprofessional perspectives, and interdisciplinary educational experiences on students. Topic 3 (interdisciplinary educational experience) acted as a significant mediator connecting Topic 1 (game-based collaborative activity experience) and Topic 2 (interprofessional perspectives). Conclusion: This study demonstrates that game-based IPE activities are an effective educational approach for enhancing students’ team building skills, particularly communication and interprofessional perspectives. Based on these findings, future IPE programs should focus on creating collaborative learning environments, strengthening communication skills, and promoting interdisciplinary education. The findings provide essential insights for educational designers and medical educators to enhance the effectiveness of IPE programs. Future research should assess the long-term impacts of game-based IPE on clinical practice, patient outcomes, and participants’ professional development.

Original languageEnglish
Article number898
JournalBMC Medical Education
Volume24
Issue number1
DOIs
StatePublished - Dec 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Collaborative learning
  • Game-based learning
  • Interprofessional education
  • Reflective thinking
  • Text network analysis

Fingerprint

Dive into the research topics of 'Impact of a game-based interprofessional education program on medical students’ perceptions: a text network analysis using essays'. Together they form a unique fingerprint.

Cite this