TY - JOUR
T1 - Incorporating tutoring principles into interactive knowledge acquisition
AU - Kim, Jihie
AU - Gil, Yolanda
PY - 2007/10
Y1 - 2007/10
N2 - This paper argues that interactive knowledge acquisition systems would benefit from a tighter and more thorough incorporation of tutoring and learning principles. Current acquisition systems learn from users in a passive manner, and could instead be designed to incorporate the proactive capabilities that one expects of a good student. We first describe our analysis of the literature on teacher-student interaction and present a compilation of tutoring and learning principles that are relevant to interactive knowledge acquisition systems. We then point out what tutoring and learning principles have been used to date in the acquisition literature, though unintentionally and implicitly, and discuss how a more thorough and explicit representation of these principles would help improve how computers learn from users. We present our design and an initial implementation of an acquisition dialogue system called SLICK that represents acquisition principles and goals explicitly and declaratively, making the system actively reason about various acquisition tasks and generate its interactions dynamically. Finally, we discuss promising directions in designing acquisition systems by structuring interactions with users according to tutoring and learning principles.
AB - This paper argues that interactive knowledge acquisition systems would benefit from a tighter and more thorough incorporation of tutoring and learning principles. Current acquisition systems learn from users in a passive manner, and could instead be designed to incorporate the proactive capabilities that one expects of a good student. We first describe our analysis of the literature on teacher-student interaction and present a compilation of tutoring and learning principles that are relevant to interactive knowledge acquisition systems. We then point out what tutoring and learning principles have been used to date in the acquisition literature, though unintentionally and implicitly, and discuss how a more thorough and explicit representation of these principles would help improve how computers learn from users. We present our design and an initial implementation of an acquisition dialogue system called SLICK that represents acquisition principles and goals explicitly and declaratively, making the system actively reason about various acquisition tasks and generate its interactions dynamically. Finally, we discuss promising directions in designing acquisition systems by structuring interactions with users according to tutoring and learning principles.
KW - Interactive knowledge acquisition
KW - Procedural knowledge
UR - http://www.scopus.com/inward/record.url?scp=34547843639&partnerID=8YFLogxK
U2 - 10.1016/j.ijhcs.2007.06.003
DO - 10.1016/j.ijhcs.2007.06.003
M3 - Article
AN - SCOPUS:34547843639
SN - 1071-5819
VL - 65
SP - 852
EP - 872
JO - International Journal of Human Computer Studies
JF - International Journal of Human Computer Studies
IS - 10
ER -