@inproceedings{10a05dcc7ac2471badc923d5f204f50a,
title = "Infrared pointer detection for interactive movies",
abstract = "With a variety of motion sensing equipments currently appearing, motion sensing games have become fashionable. The development of real-time, fluency, stability, and the users' sense of immersion is becoming more and more important. In this paper, a new target extraction and 3D point calibration method is presented and applied to a motion sensing shooting game in 4D movie. Compared to a traditional edge and contour detection method, the proposed method is more flexible, accurate, and has a higher real-time performance.",
keywords = "4D movie, Calibrate, Motion sensing, Target extraction",
author = "Lei Gao and Feng Zhai and Jinhong Li and Wei Song and Fengquan Zhang and Feng Ye and Kyungeun Cho and Kyhyun Um",
year = "2014",
doi = "10.1007/978-3-642-55038-6_77",
language = "English",
isbn = "9783642550379",
series = "Lecture Notes in Electrical Engineering",
publisher = "Springer Verlag",
pages = "491--496",
booktitle = "Future Information Technology",
address = "Germany",
note = "9th FTRA InternationalConference on Future Information Technology, FutureTech 2014 ; Conference date: 28-05-2014 Through 31-05-2014",
}