Learning Cultural Spaces: A Collaborative Creation of a Virtual Art Museum Using Roblox

Dong Hyun Kang, Ha Ram Choi, Sang Hun Nam

Research output: Contribution to journalArticlepeer-review

18 Scopus citations

Abstract

This study sought to improve art knowledge by engaging students in the creation of a virtual art museum and re-creating art museums and artworks. To this end, we proposed the Virtual Art Museum Education Program (VAMEP) using Roblox Studio, a metaverse platform. After visiting an actual art museum, students were divided into Architecture, Artwork, Avatar, and Contents teams for collaboration. To verify the activities of VAMEP, the educational effect of virtual art museum production on the acquisition of information about art museums was investigated using a questionnaire that was administered twice, both before and after the activity. It was found that the VAMEP helped acquire information on artists and works, as well as regarding the art museum. Additionally, the use of the metaverse platform not only aided production but also helped produce solutions to technical difficulties and improved production capabilities. This study suggests new possibilities for virtual art museums and arts education using metaverse technology.

Original languageEnglish
Pages (from-to)232-245
Number of pages14
JournalInternational Journal of Emerging Technologies in Learning
Volume17
Issue number22
DOIs
StatePublished - 2022

Keywords

  • Art education
  • Metaverse
  • Roblox
  • Virtual art museum

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