TY - JOUR
T1 - Reliability and validity of virtual reality box & block test in healthy adults and patients with stroke
T2 - a prospective, multi-center, exploratory, cross-sectional study
AU - Yun, Seo Jung
AU - Kim, Jung Hyun
AU - Lee, Ji Hyun
AU - Kim, Dae Eun
AU - Oh, Byung Mo
AU - Lee, Woo Hyung
AU - Kwon, Bum Sun
AU - Seo, Han Gil
N1 - Publisher Copyright:
© The Author(s) 2025.
PY - 2025/12
Y1 - 2025/12
N2 - Background: Virtual reality (VR) has emerged as a promising tool, offering immersive environments, real-time feedback, and kinematic data to support both evaluation and training in rehabilitation. The Box and Block Test (BBT) is a simple yet well-validated clinical tool commonly used to assess upper extremity function. This study aimed to develop and validate two versions of the virtual reality Box & Block Test (VR-BBT) in healthy adults and patients with stroke. Methods: Participants completed the conventional BBT as well as two versions of a VR-BBT developed for this study: a physical interaction version (VR-PI) and a non-physical interaction version (VR-N). Primary outcome measures included the number of blocks transferred in the BBT, VR-PI, and VR-N. In patients with stroke, additional kinematic parameters (e.g., movement speed and distance) from the VR-BBT were analyzed. Results: Twenty-four healthy adults and 24 patients with stroke were enrolled. Patients with stroke scored 55.65 ± 12.04 and 27.04 ± 16.88 in BBT, 28.40 ± 12.44 and 14.19 ± 10.24 in VR-PI, and 30.69 ± 11.29 and 16.21 ± 11.92 in VR-N for the unaffected and affected hands, respectively. The VR-BBT showed strong correlations with the BBT (r = 0.841 for VR-PI, r = 0.827 for VR-N). Intraclass correlation coefficients (ICC) indicated excellent reliability (BBT = 0.982, VR-PI = 0.940, VR-N = 0.943). Correlations with FMA-UE were 0.839, 0.657, and 0.676 for BBT, VR-PI, and VR-N, respectively. The affected hand exhibited statistically significantly lower movement speed than the unaffected hand. Movement distance was greater in the affected hand than in the unaffected hand for VR-N (p = 0.046), with a similar but non-significant trend for VR-PI (p = 0.062). Conclusions: The VR-BBT demonstrated strong reliability and validity despite differences in performance counts compared to BBT. The affected hand showed greater movement distance but lower speed, indicating inefficient motor control. These parameters were significantly associated with FMA-UE, suggesting their potential as objective markers of upper limb motor impairment. These findings suggest that the VR-BBT could serve as a complementary tool for motor function assessment, with potential applications in tele-rehabilitation and virtual reality-based rehabilitation. Trial registration KCT0009584 (Clinical Research Information Service, Republic of Korea).
AB - Background: Virtual reality (VR) has emerged as a promising tool, offering immersive environments, real-time feedback, and kinematic data to support both evaluation and training in rehabilitation. The Box and Block Test (BBT) is a simple yet well-validated clinical tool commonly used to assess upper extremity function. This study aimed to develop and validate two versions of the virtual reality Box & Block Test (VR-BBT) in healthy adults and patients with stroke. Methods: Participants completed the conventional BBT as well as two versions of a VR-BBT developed for this study: a physical interaction version (VR-PI) and a non-physical interaction version (VR-N). Primary outcome measures included the number of blocks transferred in the BBT, VR-PI, and VR-N. In patients with stroke, additional kinematic parameters (e.g., movement speed and distance) from the VR-BBT were analyzed. Results: Twenty-four healthy adults and 24 patients with stroke were enrolled. Patients with stroke scored 55.65 ± 12.04 and 27.04 ± 16.88 in BBT, 28.40 ± 12.44 and 14.19 ± 10.24 in VR-PI, and 30.69 ± 11.29 and 16.21 ± 11.92 in VR-N for the unaffected and affected hands, respectively. The VR-BBT showed strong correlations with the BBT (r = 0.841 for VR-PI, r = 0.827 for VR-N). Intraclass correlation coefficients (ICC) indicated excellent reliability (BBT = 0.982, VR-PI = 0.940, VR-N = 0.943). Correlations with FMA-UE were 0.839, 0.657, and 0.676 for BBT, VR-PI, and VR-N, respectively. The affected hand exhibited statistically significantly lower movement speed than the unaffected hand. Movement distance was greater in the affected hand than in the unaffected hand for VR-N (p = 0.046), with a similar but non-significant trend for VR-PI (p = 0.062). Conclusions: The VR-BBT demonstrated strong reliability and validity despite differences in performance counts compared to BBT. The affected hand showed greater movement distance but lower speed, indicating inefficient motor control. These parameters were significantly associated with FMA-UE, suggesting their potential as objective markers of upper limb motor impairment. These findings suggest that the VR-BBT could serve as a complementary tool for motor function assessment, with potential applications in tele-rehabilitation and virtual reality-based rehabilitation. Trial registration KCT0009584 (Clinical Research Information Service, Republic of Korea).
KW - Assessment
KW - Box & block test
KW - Movement
KW - Upper extremity
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/105022118796
U2 - 10.1186/s12984-025-01779-6
DO - 10.1186/s12984-025-01779-6
M3 - Article
C2 - 41250114
AN - SCOPUS:105022118796
SN - 1743-0003
VL - 22
JO - Journal of NeuroEngineering and Rehabilitation
JF - Journal of NeuroEngineering and Rehabilitation
IS - 1
M1 - 241
ER -