Abstract
This paper proposes a serious game development methodology that utilizes interoperation between an existing virtual world application and constructive simulators. For time synchronization and data conversion between them, the proposed methodology is comprised of three specified processes: game loop analysis, game agent design and development, and parameter tuning. We use a High-Level Architecture (HLA) to ensure interoperation. By interoperating a constructive simulator with an existing virtual world application, a serious game developer can save effort by extending a serious game application, rather than building a serious game from scratch. In addition, trainees can obtain more realistic experiences. Copyright
Original language | English |
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Pages | 7-15 |
Number of pages | 9 |
State | Published - 2013 |
Event | 3rd International Defense and Homeland Security Simulation Workshop, DHSS 2013, Held at the International Multidisciplinary Modeling and Simulation Multiconference, I3M 2013 - Athens, Greece Duration: 25 Sep 2013 → 27 Sep 2013 |
Conference
Conference | 3rd International Defense and Homeland Security Simulation Workshop, DHSS 2013, Held at the International Multidisciplinary Modeling and Simulation Multiconference, I3M 2013 |
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Country/Territory | Greece |
City | Athens |
Period | 25/09/13 → 27/09/13 |
Keywords
- Constructive simulator
- Interoperation
- Serious game
- System of systems
- Virtual military training