Textured mesh generation using multi-view and multi-source supervision and generative adversarial networks

Mingyun Wen, Jisun Park, Kyungeun Cho

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

This study focuses on reconstructing accurate meshes with high-resolution textures from single images. The reconstruction process involves two networks: a mesh-reconstruction network and a texture-reconstruction network. The mesh-reconstruction network estimates a deformation map, which is used to deform a template mesh to the shape of the target object in the input image, and a lowresolution texture. We propose reconstructing a mesh with a high-resolution texture by enhancing the low-resolution texture through use of the super-resolution method. The architecture of the texturereconstruction network is like that of a generative adversarial network comprising a generator and a discriminator. During the training of the texture-reconstruction network, the discriminator must focus on learning high-quality texture predictions and to ignore the difference between the generated mesh and the actual mesh. To achieve this objective, we used meshes reconstructed using the mesh-reconstruction network and textures generated through inverse rendering to generate pseudo-ground-truth images. We conducted experiments using the 3D-Future dataset, and the results prove that our proposed approach can be used to generate improved three-dimensional (3D) textured meshes compared to existing methods, both quantitatively and qualitatively. Additionally, through our proposed approach, the texture of the output image is significantly improved.

Original languageEnglish
Article number4254
JournalRemote Sensing
Volume13
Issue number21
DOIs
StatePublished - 1 Nov 2021

Keywords

  • Convolutional neural networks
  • Generative adversarial network
  • Single image textured mesh reconstruction
  • Super-resolution

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