Abstract
We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.
Original language | English |
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Pages (from-to) | 1095-1103 |
Number of pages | 9 |
Journal | ETRI Journal |
Volume | 38 |
Issue number | 6 |
DOIs | |
State | Published - Dec 2016 |
Keywords
- Bone animation
- Character animation
- Moving frames
- Skeletal subspace deformation
- Skin weights