Transferring skin weights to 3D scanned clothes

Seung Hyun Yoon, Taejoon Kim, Ho Won Kim, Jieun Lee

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.

Original languageEnglish
Pages (from-to)1095-1103
Number of pages9
JournalETRI Journal
Volume38
Issue number6
DOIs
StatePublished - Dec 2016

Keywords

  • Bone animation
  • Character animation
  • Moving frames
  • Skeletal subspace deformation
  • Skin weights

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