@inproceedings{6944b4ebf84546c9a813630d2e96a01e,
title = "Understanding online game addiction: Connection between presence and flow",
abstract = "Addictive behavior in online gaming has been an important research topic since it has been one of the most popular activities in entertaining for younger people in Korea. However, despite the growing popularity of online games, empirical studies about the effects of immersion to the online game behavior are relatively rare. By applying two psychological concepts -presence and flow-the present study investigates how different types of immersion affect on online game addiction. Results show that both presence and flow play significant roles in online game addiction, however, flow mediates the relationship between presence and online game addiction. Based on these findings, implications and suggestions for future studies are discussed.",
keywords = "Addiction, Flow, Online Game, Presence, Virtual Reality",
author = "Sungbok Park and Hwang, {Ha Sung}",
year = "2009",
doi = "10.1007/978-3-642-02583-9_42",
language = "English",
isbn = "364202582X",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
number = "PART 4",
pages = "378--386",
booktitle = "Human-Computer Interaction",
edition = "PART 4",
note = "13th International Conference on Human-Computer Interaction, HCI International 2009 ; Conference date: 19-07-2009 Through 24-07-2009",
}