Understanding online game addiction: Connection between presence and flow

Sungbok Park, Ha Sung Hwang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

34 Scopus citations

Abstract

Addictive behavior in online gaming has been an important research topic since it has been one of the most popular activities in entertaining for younger people in Korea. However, despite the growing popularity of online games, empirical studies about the effects of immersion to the online game behavior are relatively rare. By applying two psychological concepts -presence and flow-the present study investigates how different types of immersion affect on online game addiction. Results show that both presence and flow play significant roles in online game addiction, however, flow mediates the relationship between presence and online game addiction. Based on these findings, implications and suggestions for future studies are discussed.

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationInteracting in Various Application Domains - 13th International Conference, HCI International 2009, Proceedings
Pages378-386
Number of pages9
EditionPART 4
DOIs
StatePublished - 2009
Event13th International Conference on Human-Computer Interaction, HCI International 2009 - San Diego, CA, United States
Duration: 19 Jul 200924 Jul 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 4
Volume5613 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference13th International Conference on Human-Computer Interaction, HCI International 2009
Country/TerritoryUnited States
CitySan Diego, CA
Period19/07/0924/07/09

Keywords

  • Addiction
  • Flow
  • Online Game
  • Presence
  • Virtual Reality

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